
IntroImage = ../../shaders/textures/Placeholder_Transparent_16x16.png
ScreenPlacementImage = ../../shaders/textures/Placeholder_Transparent_16x16.png

NightLightingImage = ../../shaders/textures/Placeholder_Transparent_16x16.png
NightLighting2Image = ../../shaders/textures/Placeholder_Transparent_16x16.png

TubeDiffuseImage = ../../shaders/textures/Placeholder_Transparent_16x16.png
TubeColoredGelImage = ../../shaders/textures/Placeholder_Transparent_16x16.png
TubeShadowImage = ../../shaders/textures/Placeholder_Transparent_16x16.png
TubeStaticReflectionImage = ../../shaders/textures/Placeholder_Transparent_16x16.png

// ReflectionMaskImage = ../../shaders/textures/Placeholder_Transparent_16x16.png
FrameTextureImage = ../../shaders/textures/Placeholder_Transparent_16x16.png

BackgroundImage = ../../shaders/textures/Placeholder_Transparent_16x16.png
BackgroundVertImage = ../../shaders/textures/Placeholder_Transparent_16x16.png
LEDImage = ../../shaders/textures/Placeholder_Transparent_16x16.png
DeviceImage = ../../shaders/textures/Placeholder_Transparent_16x16.png
DeviceVertImage = ../../shaders/textures/Placeholder_Transparent_16x16.png
DeviceLEDImage = ../../shaders/textures/Placeholder_Transparent_16x16.png
DecalImage = ../../shaders/textures/Placeholder_Transparent_16x16.png
CabinetGlassImage = ../../shaders/textures/Placeholder_Transparent_16x16.png
TopLayerImage = ../../shaders/textures/Placeholder_Transparent_16x16.png